Monday, October 26, 2009

Hall of Shame Games...Can They Be Saved?


Recently in class we discussed The Hall of Shame in Physical Education, and why certain games are not appropriate for quality Physical Education programs. Just to name a few games; Duck Duck Goose, Kickball, Dodge ball, Tag, Red Rover, Musical Chairs, and Tag. Even though I have had a positive experience with all these games, it doesn't mean every kid has. In fact, I remember a lot of the same kids being out on the sidelines and grumbling about playing these games.

Why are these games Hall of Shame worthy you ask? Most of these games focus on eliminating players and targeting certain students. Overall, I think the biggest concern with these games is low participation. There is so much down time during some of these games, but I also feel that games like Dodge ball and Tag can be modified to be more effective in student interest and participation. A couple of weeks ago in my Adventure Activities class, we played a couple games that were similar to dodge ball with modifications. I volunteered to be a guinea pig with one of the games. I was supposed to run across the baseline without getting pegged by the dodge balls (which were not the classic red rubbery dodge balls) but softer ones, thankfully :) The game was called "Asteroids", if that's not intimidating. I was the target, and even though I am an extremely competitive person, I felt a little embarrassed. That's coming from me, a physical education major, and I can't imagine an insecure kid who isn't as developmentally coordinated as his classmates. It's so intimidating. After attempting to dodge all the balls flying at me, we talked about the importance of eliminating bullying in our classes. It was a good transition to discussing something like bullying, because it is such a huge problem in schools around America. As a physical education teacher, I want to create an atmosphere that revolves around respect. I will demand it from all my students. It won't even be a question. Hopefully I can encourage my students to value every one's differences and to be open to communicating with kids they wouldn't normally talk to. Wouldn't that be great?

With all that said, I think some of these Hall of Shame games could be effective developmentally with some modifications. Dodge ball contains keys loco motor skills and movements that are crucial to being a good mover. Normal dodge ball allows for a build-up of kids on the sideline doing nothing.

Sunday, October 25, 2009

Inisi-Girl To The Rescue!




Working with the kids on Monday was a blast. The theme of the day was "Superheros" and my group had a positive response from our costumes. I made up a fake superhero called "Invisi-Girl" and the other three guys in my group were villains trying to find me. When I pulled the cape over my face I turned invisible, and the villains could no longer see me. The kids had a riot trying to tell the villains in my group where I was, which hurt my feelings a little bit. Hahaha. I thought I would get at least a couple on my side trying to hide me. During this time with the kids, I realized how important it was to commit to our idea and go all out with it. Even though I felt a little "corny" at first, it was worth it getting that response from the kids. They definitely listened to me and were intrigued by my mask and cape. I thought about the possibility the kids wouldn't take me seriously with the costume on, but I found the exact opposite :)

There were a couples aspects about our lesson that my group could have done more effectively. I think my group could have been more organized with what we were having the kids do as a warm-up to the central game. There seemed to be a lot of down time, and we needed to be more on the same page with each other. I think most of the kids really enjoyed "Zany Zoo" and it was a great workout for them. There were four different lines of kids and at the middle was a hula hoop with 12 cards with different actions on it. For example, one of the cards was "SuperHorse: Gallop like a horse". We could have made more cards so that the kids weren't sifting through to find one they didn't do. Also, I feel that we should have had a variation of the game to keep the kids engaged. Overall, I think this game was super effective, in that it incorporated different loco motor skills in the midst of a fun game.

Tuesday, October 20, 2009

Fun at Saint Mary's



This slideshow shows a couple pictures of our Super-Hero themed day :)